WAAEUW

ROBLOX DEVELOPER

I BUILD SYSTEMS THAT WORK.

/* ABOUT */

~2 years scripting on Roblox. 3+ years programming across other languages. Not locked to one niche. If a project is half-finished, I can pick it up and ship it.

Gameplay systems, round logic, state machines, combat, NPCs, pathfinding. DataStoreService, ProfileService, session locking, data migration. Full UI pipelines: menus, HUDs, shops, inventory screens, animations. Client-server networking, RemoteEvent optimization, anti-exploit validation. Leaderboards, daily rewards, game passes, developer products, matchmaking, admin panels, chat systems, procedural generation. If it runs in Roblox, I can build it.

/* SKILLS */

GAMEPLAY

OOP
RAYCASTING
PHYSICS
TWEENING
ROUND SYSTEMS
STATE MACHINES
PATHFINDING

DATA & PERSISTENCE

DATASTORESERVICE
PROFILESERVICE
SESSION LOCKING
SERIALIZATION
DATA MIGRATION

NETWORKING

REMOTEEVENTS
CLIENT-SERVER
REPLICATION
ANTI-EXPLOIT

UI & POLISH

SCREENGUI
UI ANIMATION
VFX / PARTICLES
HUD SYSTEMS

/* PROJECTS */

ENERGY LEGENDS

[CONTRIBUTOR]

Large-scale simulator. Progression systems, combat, live content updates.

0 AVG CCU // 0 VISITS

[VIEW ON ROBLOX]

PULSE

[OWN GAME]

Multiplayer survival / hide-and-seek. Real-time networking, round logic.

[VIEW ON ROBLOX]

PICK A ANSWER

[COMMISSION]

Admin-style data management, player tracking, modular code systems.

[VIEW ON ROBLOX]

PERFECT FREEZE

[COMMISSION]

Round system, shop, full data saving pipeline. Built to spec.

[VIEW ON ROBLOX]

BHOP-TEST

[COMMISSION]

Custom movement system. Bunny-hop mechanics, physics tuning.

[VIEW ON ROBLOX]

/* CONTACT */

AVAILABLE FOR COMMISSIONS

> DISCORD: waaeuw

>

> DEVELOPER MODE ACTIVATED

> ALL SYSTEMS UNLOCKED

> WELCOME, ADMIN.